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A short interview with Gary Wassner

Monday, January 15, 2007

Q: Please tell me a little bit about yourself.

GW: A little bit? A pile of contradictions. I'm not anything you'd expect me
to be. It would be better if you asked my children this question.

Q: How long have you been working on the GemQuest series?

I started the first book, The Twins, in 1999. I haven't stopped for more
than four weeks since then.

Q: What draws you to the epic fantasy format?

GW: I like to close my eyes and go somewhere else. I do that when I write, even
though I take far too many of the world's problems with me. I thought I
could get away from all of that by writing fantasy. But I was wrong. I
couldn't change my nature. Then I thought I'd see the big picture and be
able to write about that. But it became very personal, very fast. Actually
from the first chapter of the first book. Fantasy always inspired me as a
child and as a young adult. I was a student and then a teacher of
philosphy, so it's no surprise. One is, in many respects, the formalization
of the other, at least as far as metaphysics and ethics are concerned. Of
course, that's a conceptual stretch, but there is a great deal of truth to
it. I could write about ideas and incorporate them into a world that
doesn't resemble this one in any way at all. I could write about the things
that are meaningful to me - ethics, choice, meaning, loyalty and compassion,
human value, nature's worth - without sounding like I was preaching or as if
I had an agenda. I don't have any agenda. I just need to work my concerns
out through stories.

I also love to write in a style and a language that people might not speak
in today, though I've refined that over the course of the series.

The fantasy genre was natural for me as an author, more natural than anything
had ever been before.

Q: What kind of research have you done for the GemQuest series?

GW: Not much, honestly, at least in any formal way. I've studied hand to hand
weapons, armor, things of that sort. The majority of my research, if you
want to call it that, involves a continuing interest in philosophy -
phenomenology, metaphysics, ethics. I've studied the art of writing too,
but in a very informal way.

Q: What prompted your decision to publish with Windstorm Creative?

GW: I come to the author's table from a very different place than many of my
contemporaries. I wanted freedom. Writing is a passion for me (I don't
mean to say that it's not for others) and I write because I love to, not
because I have to. I wasn't interested in spending years searching for an
agent and then for a publisher. I wanted to focus on continuing to write
this series. I've always had this strange fear of time catching up with me,
and I feel as if I'm always trying to out run it. I couldn't go through the
traditional process that most authors feel they have to go through in order
to build a career. I refused to be consumed by it, and I'm just not a
traditional person. My life both as a father and as a businessman, had been
successful in part because I followed my heart and pursued a very unique
path. I couldn't see changing the way I live my life at this point.

Windstorm is an author centric press. They are very organic in their
approach to the business. And they produce a good product. They approached
me and I felt that I could publish with them without the sense of big
brother watching me. I didn't want deadlines looming all around and the
added pressure of that world. I've been determined to preserve my love for
writing throughout this entire process, and that's not always easy to do.
Windstorm has allowed me to do just that.

Q: What do you consider to be the central themes of the GemQuest novels?

GW: How we make choices in our lives. For me, that's one of the major themes.
How do we evaluate situations, friendships, circumstances, and decide what
course of action to take. How we define good and evil - what it means to
each of us, the subjectivity of ethics. Is there right and a wrong in this
world, and if so, how do we justify our actions? What makes our lives
meaningful? Love? Art? Power? Family?

Q: Does writing fantasy allow you to address certain themes more easily than mainstream fiction?

GW: I've never written main stream fiction, but I always assumed fantasy would
make it easier. It's easier for me to incorporate poetry and poetic
techniques in my fantasy series than it would be for me in a modern day
novel. It's easier to personify good and evil in fantasy. Anything is
possible and I'm not restricted to the circumstances of everyday life in
order to communicate my ideas. If I want my characters to have visions,
they can have them. If I want them to be telepathic, they can be. There
are no limits to the possible in fantasy, and I can let my story go and not
feel that it's getting out of control. There is no control, only
imagination.

Q: What other works do you have in the pipeline?

GW: I've been writing a lot of children's books recently, mysteries, fantasies,
adventures. And I have a novel in the works dealing with murder behind the
runway in the fashion world. I'm also collaborating with a literature
professor on a book about our very different paths to fantasy. She's a
science fiction scholar who pioneered feminist SF criticism.

Q:What kind of advice do you have for a prospective author?

GW: You have to love what you are doing. If you don't, then you won't make it
through the process. Your writing has to be paramount. Write what you
believe in and don't try to write to a trend or for an agent or a publisher.
Agents come and go, editors move on, publishers add and drop authors and
ideas all the time. What's popular today won't necessarily be popular
tomorrow. Your writing has to fulfill you if you contemplate making it
something you intend to do as a profession. And don't have any illusions
about it. Once you complete the manuscript, the work isn't over. Be
prepared. Find the people in the industry you can trust, whose writing you
respect, and listen to their advice. I've learned more from a few of my
fellow authors than from anyone else in this industry. Search out the
honest ones, the ones who haven't been blinded by the lights, and listen to
them.

Q: How do you balance the demands of writing, having a day job and having a family?

GW: I'm compulsive and obsessive. (laughs) I love the things I spend my time on.
I choose to write. I choose to spend time with my family. I choose to work
during the day. Balancing it all has never been a problem. Each aspect of
my life supports and enhances the others.

Q: While a series, each GemQuest novel is somewhat stand-alone. Was this a deliberate choice?

GW: No. It wasn't. I had no idea that there was going to be more than one book,
when I began writing. As I write, each story seems to come together by
itself and reach a resolution by the end of the book. I don't outline and
plan. I write and the story happens. But I love it when the pieces fall
together midway through, and I begin to see the end. It's like a roller
coaster ride for me. I go up and down and up and down, and then I start to
go way up and up and up. When I can just about see the top of the final
peak, I start to imagine what it will be like when I reach the summit. As
soon as I can see it, it's pure joy. I reach it, cross it, and the downhill
run to the conclusion is the most exhilirating of the whole trip.

Q: In general, what do you think is the appeal of fantastic fiction?

GW: It's different for everyone. I read so many readers' comments about it.
For some it's the escape, for some the philosophy, for some the poetry, and
for some it's the adventure - the battles, the swords and the wars. And I'm
sure there's a multitude of reasons I haven't mentioned. I loved reading
fantasy because it was a very emotional experience for me. I was moved by
the heroism and the compassion. I saw a movie this weekend, a very
traditional story based upon a true situation, and there were moments when
my heart was in my throat and my eyes welled up with tears.......but out of
joy. It was so human, so endearing, and the triumph against all odds was
uplifting. That's what fantasy did for me.

Q: You're very active in the online communities devoted to fantastic
fiction. How has this activity affected your work and your career?

GW: I'm not sure, to be honest, but I know it's been of great assistance to me.
I've met some truly wonderful people through my online presence. Writing is
a very lonely profession. I stay connected this way. But it's the
relationships that I've made that endure beyond the blogs and forums that
are truly meaningful. In fact, some of them have been invaluable to me as
an author. Sometimes I think though that I'm too honest online. It feels
private, but it's so not private at all!

Q: They say we wear our influences on our sleeves; what are some of the
influences on your sleeve?

GW: Nietzsche, no doubt. Leonard Cohen. I have to say Tolkien, (I read him
when I was at a very impressionable age) because he made me realize that I
can incorporate outrageous, imaginary creatures in my books and not seem
foolish and feel as if I have to apologize for my choices. For me, he
validated my imagination.

Q: You've participated in several science fiction conventions. What is
your impression of these gatherings of fans?

GW: Actually, I've only been to a few. I go to WFC each year and I thoroughly
enjoy it. It's not a fan based convention and I'm not sure it's typical of
the conventions in the genre. I went to Glasgow last summer, but I didn't
spend that much time at the Con. I was on vacation.

posted by GemQuest News at 10:29 AM (1) comments

Ad from the 2006 SF WorldCon convention book

Wednesday, September 20, 2006


posted by GemQuest News at 12:42 AM (0) comments

The Other Side of Gary Wassner

Wednesday, September 13, 2006


posted by GemQuest News at 11:47 PM (0) comments

GemQuest Map



copyright 2006, Cathy Wassner

posted by GemQuest News at 2:49 AM (2) comments

The Revenge of the Elves: Chapter One excerpt

1
"Move your skinny asses!" the man yelled at the disheveled trio of captives trudging along the dry roadbed. He cracked his whip on the back of the closest one. "These sluggards are gonna drive me crazy, strolling along like it's a fucking holiday," he said to the man walking next to him. "What are you laughing about? You got nuthin' at stake. I'm the one who found 'em. They're my responsibility now. My problem." He glanced back over his shoulder down the path. Something caught his eye. A branch moved.

"It took some great skill on your part to locate 'em, you mean?" the short, dark haired man laughed again. "That's a joke! So you found 'em! Luck. That's what it was. Luck and nuthin' else."

"Ain't nuthin' wrong with a little luck sometimes." He turned and looked at his friend. It must have been the wind rustling the trees, no one else would be foolish enough to wander in these hills. "But if I don't get 'em all to Peltaran before two days are up, I won't get paid and this whole damn thing won't be worth shit."

"If I was you, I'd be more concerned about what's gonna happen to me if they should get away than I would be about the money. If you lose 'em after all this..."

"She don't scare me none," the big man sneered, kicking at the dirt. The thick, grey fabric of his pants was worn and fraying at the hem and it flapped around the ankle of his boot. Catching these prisoners was the best thing that could have happened to him. Or so he hoped. "She's lucky it was me who found 'em. It could have been someone from Tallon. They were damn close to that town when I spotted 'em, and you can be sure no one there would have helped her get 'em back to Peltaran," he said with conviction.

Tallon and Peltaran were as different as two towns could be. One was a refuge from the darkness, the other a sorry adjunct to it.

"You know who she is, Madar. Don't fool yourself. She gives orders whenever she pleases. And now that you've dragged me into this, I probably got to worry too," the smaller man said, shaking his head. "How the fuck did I let you do this to me again?"

"Go then if you want! I didn't force you to join me and I ain't forcing you to stay. I can do this alone."

Teren was content to scavenge things from the abandoned homes and shops around the countryside. And when Madar wasn't looking, from the countless corpses they saw everywhere. "Sure you can. Just like you did the last time," Teren derided him. "Remember the last time?" That had almost gotten them both killed. Madar was too soft. He didn't have the stomach for the things they needed to do. Teren, selfish to the core and wily as a fox, played his friend with ease.

"That wasn't my fault!" Madar replied red-faced, his hands shoved deep in his pockets like a sullen kid. "You really piss me off, you know that? Why do I ever give you a chance to help me." He turned away in disgust. Something shiny dropped to the ground as he pulled his hands free.

"Give me a chance?" Teren exclaimed, placing his foot over the copper coin. "Fuck me with a spiked club, you shit-faced son of a bitch! You'd be dead by now if not for me." He'd as soon betray his mother if the payoff was big enough. And as the times grew darker, he grew harder. He bent down to scratch his leg, lifted the coin with two fingers and concealed it in his palm. Madar scoffed as Teren slipped the copper into his own pocket.

As they toyed with each other, one of the three captives eyed them from behind. His blue eyes glinted in the morning sun, watchful and alert. They missed nothing. He straightened up and sniffed the dawn's air.

Madar turned his back on his friend and dug his boot heel into the ground. A branch caught on his leg and he slapped at it with a meaty hand. Suddenly his skin prickled. He could swear the bush moved again. He turned his beady eyes back to the path. "These people must be pretty important if she wants 'em so bad," he said at last. He tried to look through the dense brush, but couldn't see anything.

"You think?" Maybe they were worth more than Teren realized. Who they were had not even occurred to him. "You know my friend, you never told me how much she offered you."

"No? Well, what's it matter to you anyways?" he replied, feigning indifference and sighing like he was bored. "You're leavin'."

Teren ignored his friend's remark and leaned in close to him. "Come on man. How much?"

"Twenty pieces of Gwendolen gold!" Madar whispered, cupping his hand over his mouth. His eyes darted from left to right.

Teren's face lit up.

"Like I said, they must be pretty damn important for her to offer me King's gold."

"A dead King's gold," Teren reminded him. A murdered King's. "What does she want 'em for anyhow? They don't look like much to me. That pale haired bitch wouldn't fetch more than a few coppers at Miss Caitlin's place, and look at that other one! Best she keep her head covered lest she scare off the snakes."

"It don't matter none to me who they are. The less we know about 'em the better."

"I wonder if the Mayor of Denton would have any interest in 'em," Teren said, raising his hairless brows. King's Garold's gold was cursed, everyone knew that, though plenty of people would kill for that much of it.

"Oh, no ya don't!!" Madar jumped on his words. "You wanna go and sell 'em out from under the witch woman to a higher bidder? Are you fucking crazy?"

"It was just a thought," Teren said quietly. Madar couldn't see an opportunity if it smacked him in the face, dumb as he was. Besides, Teren had nothing to lose. The witch woman didn't even know he was here.

"It was a bad fucking thought," Madar bristled. "Twenty pieces of King's gold ain't nothing to spit at. It'll set us up nicely."

"Fifty fifty?" Teren asked. He'd let Madar carry the coins. He'd like that, and Teren didn't want to walk around with it in his pockets.

"Sixty forty!" Madar replied, avoiding his partner's eyes. "I found 'em."

"Fuck you! You got me into this mess there ain't no way either of us can walk away now. You'll screw it up without me anyways."

"Fifty fifty then," Madar scowled. He didn't want to do this alone.

"Partners is partners!" Teren thrust out his grimy hand. He knew he'd get his way. Madar was an easy mark.

"Partners is partners!" Madar replied, offering a gnarly palm in response.

Neither of them noticed the slender youth chained behind them nodding to the other prisoners. With his sinewy back to his captors, he raised his shackled arm and extended his index finger northward. The air around it crackled and sparked, enveloping his intricately mottled hand in a glove of pulsating blue light.

posted by GemQuest News at 2:01 AM (0) comments

Welcome to the GemQuest series news blog!

posted by GemQuest News at 12:27 AM (0) comments